YOUR HARBOR. YOUR ROUTE. YOUR WORLD.

Your boat.
Your harbor.
Your world.

Build your fleet, explore new seas, fish for resources and turn every trip into a discovery.

INTERACTIVE PREVIEW · IN DEVELOPMENT
Concept illustration of a Marzul fishing boat
WELCOME ABOARDThe horizon is just the beginning.
CONCEPT ART · IN DEVELOPMENT

MORE THAN A GAME

A world of possibilities.

Choose your route. Find your rhythm. Leave your story at sea.

One small boat.
A whole world to discover.

06equipment rarities
04rod slots per boat
02ways to live the fishing life

01 / YOUR FLEET

It's not just a boat.
It's your way to explore.

Hull, cabin and frame make a combination of your own. Equip up to four rods, pick up to three active skills and get ready for the next trip.

Explore the fleet
MARZUL SHIPYARD / SIDE VIEWRare boat to explore its partsSELECT A PART TO EXPLORE
01

Room to go further.

The hull sets the hold capacity. More room changes when you head back to port to unload your catch.

HOLD CAPACITYCargo & travel

Each of the three parts has its own rarity. A mixed boat keeps the identity and stats of every part.

Try the rarities ↗

AT THE HELM / INTERACTIVE DEMO

Find your horizon.

Swap boats, watch the sea change and play through a trip cycle.

COMMON
Common boat in the demoDolphin, a daytime creature
DOCKEDReady to set sail.By day: dolphin, shark and whale.

CHOOSE YOUR VESSEL

ONE TRIP, FOUR MOMENTS

01 Port02 Fishing03 Unloading04 Rest

Simplified visual demo. It doesn't change your game or inventory. The art shows complete boats; in the game, parts can have different rarities.

02 / THE JOURNEY

Every trip counts.
Every discovery stays.

You start small. You learn the sea, combine equipment and find your rhythm.

Explore the journey
✦

The first chapter is free.

Get to know the harbor with a starter boat and rod. Fish, unload and watch your energy recover before the next trip.

START EXPLORING
THE OTHER SIDE OF THE OCEAN

Some encounters
change the trip.

Daytime creatures give way to night ones. In the 2D fight, skill and control make the difference.

Whale, one of the daytime creaturesOctopus, one of the night creatures

PRE-REGISTRATION OPEN

Save your spot
at the first harbor.

Leave your email to hear about the launch and get a personal invite code. Every community goal unlocks a cosmetic item for everyone who pre-registered.

0captains pre-registeredLoading count…

    Goals and cosmetic rewards are proposals and may change before launch.

    Your spot aboard

    You plan to

    04 / A SEA TO SHARE

    The best trip
    tem company.

    Invite your community, follow the results and help build Marzul's next chapter.

    Illustrated crew gathered at the harbor

    Leave your mark on the harbor.

    Flags, paint jobs and titles are proposed to recognize valid invites. Milestones and perks still need approval.

    One level of invites only.

    Your invite logLIVE

    Pre-register to get your code. Everyone who joins through your link shows up here.

    Pre-register

    BEFORE YOU BOARD

    Let's clear up
    your questions.

    Can I play on this site?

    This is an interactive presentation. The demo lets you explore the systems without connecting an account. You can try the visuals without signing up.

    Will Marzul be free?

    Yes. You start for free with a boat and a rod. No purchases are enabled in this preview.

    Does a rare boat have all rare parts?

    Not necessarily. Hull, cabin and frame have independent rarities. A mixed boat can combine common, uncommon and rare parts. The game shows each part you get.

    BUILT 100% WITH AI

    A game built
    with Claude.

    From code to art, Marzul was built with AI: Claude Code wrote the Unity game (C#), the water and seabed shaders, this website, the Legacy Mode prototype and the server. Visual references were studied with AI tools before each effect was rebuilt from scratch. One creator, one AI, a whole ocean.

    YOUR LOG IS JUST BEGINNING

    There's always a new
    horizon.

    Pre-register